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Danny Huang

Inner Voyage VR

A tranquil VR journey that gently guides people with anhedonia back toward life’s pleasures.

Year
2024
Reading
02 min
Figures
05
00Brief

Inner Voyage is a semi-supervised therapeutic VR game for Meta Quest that uses deliberate stimuli to provoke positive emotions in people experiencing anhedonia. Players wander a serene low-poly wilderness with an AI dog that plays fetch, then unwind in a meditation room where a pulsing sphere guides their breathing.

Spec sheet03 entries
Role
Modelling & VR development
Disciplines
  • VR
  • Game design
  • 3D modelling
  • Wellness
Tools
Unity / Blender / C# / NavMeshAgent / XR Device Simulator / Meta Quest

Inner Voyage is a semi-supervised therapeutic game that places patients in a VR world built from deliberate stimuli, designed to provoke positive emotions.

It is made for people experiencing anhedonia. Immersed in serene natural landscapes, accompanied by a loyal pet and supported by soothing music, players gradually engage in cognitive-behavioural techniques.

01Companion

A dog that follows, fetches and returns.

A gentle pet dog follows at your side, offering quiet support as you explore the wilderness together.

Along the path, a sign invites you to pick up a ball and throw it by releasing the inner trigger — your dog will fetch it for you.

Under the hood, a NavMeshAgent combined with custom AI scripts lets the dog locate, pursue and retrieve the ball in real time, moving fluidly across the environment. A simple state machine switches it between following the player, fetching the ball and bringing it back.

Fig. 01The invitation to play fetch.

Fig. 02NavMesh pathfinding, seen in Unity’s scene view.

Fig. 03The dog’s three states, in C#.

0205 specs

What I built

  • 01

    Hand-built models

    Custom-modelled, animated elements in Blender, using precise edge-loop topology for smooth deformation and natural movement.

  • 02

    Comfort locomotion

    A locomotion system with dynamic peripheral fade that minimises VR-induced motion sickness.

  • 03

    AI companion

    A responsive dog that uses real-time pathfinding for natural, engaging games of fetch.

  • 04

    Guided breathing

    A meditation system that takes the form of a pulsing sphere, guiding players through breathing exercises.

  • 05

    Quest-ready

    Runs on Quest 2, Quest 3 and Quest 3S.

03Meditation

A room to breathe.

A tranquil haven bathed in soft light, the meditation room invites calming virtual therapy. Approach the sofa to start a session, and a pulsing sphere sets the pace of your breathing.

Subtle guidance and calming visuals help players rediscover inner peace and rekindle their sense of joy.

Fig. 04The meditation room opens onto the forest.
Fig. 05The Inner Voyage poster: built for Quest 2, 3 and 3S, with the anhedonia journey and every scene above on one sheet.